NAME: Crack Busters
REAL NAMES:
Robert Wilson
Alexander D. Saforza
First Appearance: Crack Busters #1 (1986)
Last Appearance: Crack Busters #2 (1986)
SUPER
POWERS:
Size-12 boot to the stomach, face and/or groin.
WEAKNESSES:
Gratuitous flashbacks, ultraviolence, and excessive crime-fighter punning.
KNOWN
ENEMIES:
A city full of easily pummled crack dealers, emaciated assassins, and the usual shrouded demonic figure found in charge of urban drug cartels.
ADDITIONAL:
Every now and then, a bunch of comic book writers will be sitting around at a pitch meeting, and someone will come up with the brilliant idea of combigning the hard-hitting action of costumed superheroes with the all too frightening reality of drug abuse. Let me take a few short moments and explain why this is a very bad idea.
- Only one plot line. In Crack Busters, we've got two heavyset guys who beat the crap out of crack dealers, and that's it. Maybe if they were occasionally allowed to fight genetically enhanced mutants, space vampires, or solve the mystery of old man Cedric's haunted amusement park, the comic might have lasted more than two issues, but no... if it doesn't involve crack and people trying to sell it, they're more useless than Aquaman stuck in the middle of the Mojave Desert.
-
Drug dealers make boring villains. Frankly, even the brightest dope peddler isn't going to be able to hold a candle to the likes of Cobra Commander, Kingpin or the Riddler. (and those are just the guys without any notable super powers to speak of) While selling drugs to kids is undeniably evil, a crook in a smelly overcoat standing out on a dark street corner just doesn't have the same star potential as someone who knows how to field strip a proton accelerator blindfolded. It's even more pathetic when our heroes can easily take him out of comission with one swift kick to the nutsack. Even if the villlain manages to get the drop on the crime fighters, it's very unlikely that he'll cook up a clever scheme to kill them using his new plutonium-powered quicksand gun, or offer to give away the secret location of his hidden crack warehouse if his enemies can figure out the solution to his latest mind-bending super riddle.
- Trapped by the Comics Code.Thanks to the rules of the Comics Code Authority, writers attempting to scare kids away from real life killers, are forced to portray them as bumbling PG-rated pushovers, incapable of doing much of anything except standing around, gloating, and being punched. Since swearing and offensive attire are prohibited, we're stuck with a bunch of bad guys who either look like Bob and Doug McKenzie or bank tellers, depending on whether they remembered to shave and wear a tie. It's also against code to show any scenes that actually depict the methods people use to get high (just in case the readers are tempted to duplicate them), so any shots of junkies trying to inject heroin under their toenails, use suppositories, or asphixiating on their own vomit, must be replaced by scenes of sweaty homeless guys looking like they've got a bit of a hangover. This also means that the only weapon drug lords can use against their enemies are standard handguns-- which we all know are completely useless in a media where a few thousand rounds can be pumped into a single room, and maybe one person will come out of the ordeal with a slight graze to the upper shoulder. What we're left with is a bunch of frustrated pacifists, who can only do real damage to you if it's off camera and only vaguely implied.
-
Positive message, my ass. Finally, It's hard to teach kids the importance of higher morality and clean living, when your role models are masked vigilantes who have no other hobbies besides kicking in front teeth. When Spider Man triumphs over a super villain, it's almost always because the bad guy's evil scheme backfires, and he's simply too foaming dog insane to call it quits. When the Crack Busters win a fight, it's because they're bigger, tougher, and just pounded a weaker man's ass into the pavement.
|
CRACK BUSTERS
KNOWLEDGE:
|
04 |
MENTAL
STABILITY:
|
02 |
TACT:
|
00 |
TOUGHNESS:
|
09 |
VIGILANTISM:
|
10 |
DETERMINATION: |
09 |
EFFECTIVENESS: |
08 |
POPULARITY: |
03 |
FASHION
SENSE: |
03 |
QUOTABILITY:
"I
wouldn't make book on it, maggot!" |
01 |
SUPER RATING: |
49 |
The best advice I can offer any person wishing to protect his/her secret
identity, is to NOT go out and purchase a custom-made, form fitted,
black and silver PVC body suit, with matching gun holster, and hand-painted
chest insignia.
Putting
a paper bag over your head is just as effective (even better, if you
cut eye holes into it first) and may improve your street fighting credibility
when crooks realize you're both their worst nightmare and ecologically
friendly at the same time.
If
you absolutely must get a skin-tight crime fighting uniform, at
least go buy the damn thing in Mexico. It'll be cheaper for one, and
most people will just assume you're filming a porno or moonlighting
as a professional wrestler.
- Remember
kids. Smoking crack will fry your brain cells and eventually kill
you, but smoking cigars just means that you're rich, white, and successful.
-
Alexander and Robert are seen here demonstrating their amazing new crime-fighting tool, the Ronco™ Face Bat. Field tested by members of the LAPD, and operating on the scientific principles of blunt impact trauma, the Face Bat effortlessly renders foes unconscious without the mess and hassle usually associated with drowning or garrote wire.
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